What's this? Another release from LoveMHz?.. Yeah well you know I couldn't stay gone forever now.. So yeah, this a newer port of the fantastic game Super Mario Wars 1.8 Beta 2. Nothing much to say about besides it's an amazing game.
Download: Xbins Logic-Sunrise
Credits: Lantus (SDL port), cancerous1 (Debug), and [cOz].
It's been awhile to say the least so thought I would at least come back with a gift. So here it is, the complete collection of all Team Xelove past, present, finnished, and unfinished projects with full source code. Hopefully this will help the Xbox 360 scene out a little
Mirrors are welcomed. Just let me know and I'll include the link in the post.
Super Mario War is a game for up to four players with many different modes of play. The basic goal of the game is to be the last player standing, and to accomplish this goal you must jump on your opponents' heads to kill them. There are many Mario-themed items you can use to help you kill your opponents, as well. In addition, there are several variations on this basic gameplay mechanic which you can try, such as Chicken, Capture The Flag, and so on. Plus, for those who enjoy customization, there are several aspects of the game which you can tweak to your liking through the Options menus, and if you like, you can make your own maps, skins, and other custom content to use (or download others' to use), too!
This is the first release of my port of Super Mario War for the Xbox360. Currently there seems to only be a few audio issues, but that should be taken care of soon.
Nothing much new here. Just been busy with life issues so I thought I would show a video of the current status of Love364.. Still a lot of work to be done, but this should help get some people *off*.
I was really tempted not to show off these screens due to the texture issue.. But I thought you guys would still love them. So here it is.. Super Mario 64 now rendering 3D.
Still sorting through all of the issues in RDP, mostly little/big endian conversion.. Also I've got controllers somewhat working so I can make it ingame on Super Mario 64. Should help since I'll be able to pause the game and look for more constant data coming from the RDP.