[Release] XeBoyAdvance 0.4

[Release] XeBoyAdvance 0.4

Apr 14, 2010. | By: Dustin

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About VirtualBoyAdvance
It’s been a real pleasure to have worked with such a great code base and the people whom are still active within the group. Without them none of this would be possible.

The VisualBoyAdvance project was started by Forgotten.[6] When this person left the development of the emulator, the project was handed over to a team named VBA Team, led by hacker kxu. Development on the original VisualBoyAdvance stopped in 2004 with versions 1.7.2 and 1.8.0 beta 3, and a number of forked versions were made by various developers in the years since then.

Cheat Code Example: (Found in settings.xml)

<game rom_name="SONICADVANC2" displayname="Sonic Advance 2" checksum="2130634743" lastplayed="1271112274" timesplayed="4" type="GBA" favorite="false">
        <cheatcode name="MasterCode" default="true" mastercode="true">
        <cheatcode name="Invincibility" default="false">
        <cheatcode name="Always have 99 rings" default="false">
        <cheatcode name="Never Lose Rings" default="false">

Pokemon Fix:

<game rom_name="POKEMON FIRE" displayname="Pokemon – Fire Red Version" checksum="3716707868" lastplayed="0" timesplayed="123" type="GBA" flashsize="128" />  

NES Classic Fix:

<game rom_name="NES METROID" displayname="Classic NES Series – Metroid" checksum="2996917187" lastplayed="0" timesplayed="0" type="GBA" favorite="false" save_type="1" />  

Any other game save/load issues can be fixed by playing with the Save_Type or FlashSize. Or ask in IRC for help;D

[+] Full speed GB, GBC, and GBA Emulation
[+] Screenshot output
[+] Save/Load States
[+] Ingame Menu via L+R Stick Click
[+] Gameshark Cheat Code Support
[+] Gameplay Status
[+] Emulation Fastword
[+] and much much more!

New in Version 0.4
[+] Added Cheat Code Support
[+] New GUI
[+] Gameboy and GameBoy Color Support
[+] Metroid Graphic/Audio Bugs Fixed
[+] All memory leaks fixed
[+] Gameplay Status
[+] BoxArt Support
[+] And a lot more.



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