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Team XeLove Presents
XeBoyAdvance - VBA based GBA Emulator for the Xbox 360.
Website: http://lovemhz.com
IRC: #XeLove, EFNet
Information
Hey, it’s LoveMHz here again from Team XeLove to present are fantastic emulator
XeBoyAdvance. A lot of work has went into this port. The 360 is a wonderful
platform, sometimes it’s a pain, but none the less, we have achieved high goals
for GBA emulation on it. So far we’ve spent about 2 months on this port. Work so
far has been done on a retail console, therefore it has really slowed down the
process. Soon we will release the payment details for people that want to
donate. So if you enjoy GBA, or simple want to see more ports (NES, N64, and PSX
to just name a few) then please donate. And of course none of this would
possible without the support of all of you.
Thanks and feel free to join us on IRC, #XeLove on EFNet.
First off, sorry for the lack of updates.. Been terrible busy with issues going on in my personal life and also been working on XeBoyAdvance(More details about that tomorrow).
I thought I would share with everyone some code I wrote awhile back for decrypting GTA:IV missions files. Hopefully it will help someone ;)
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I’m proud to finial release the first version of OpenJazz360, based off of the OpenJazz project. As stated already this is the first version so please don’t kill me if you run into any bugs. Simple just leave me note in the comments.
About
Jazz Jackrabbit is a platform game produced by Epic MegaGames. The game features
six episodes; each episode consists of three worlds, with two levels and a boss
level. Jazz has a life bar; when enemies shoot or come in contact with him, he
loses health that must be replenished by collecting carrots. If his health falls
to zero, Jazz turns to ash and the level restarts from the last checkpoint. Also,
instead of jumping on enemies Jazz must shoot his enemies with a blue gun he
always carries. A variety of different bullet types can be found in the game and
do varying amounts of damage.
Install
Run like any other XEX on your 360. The shareware files are included. If you
own the full game simply copy the files into the OpenJazz360 folder.
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First off I want to give huge props to sascoo for his work on porting XeDebug to C# and doing a amazing job of cleaning the code up (Both on the server and client side).
Now about XeDebug.. I personally haven’t had much time to work on XeDebug lately, despite wanting to finish it up and add more features. But it seems like I don’t have much of an option seeing as Jazz Jackrabbit is simply being a pain in the ass to debug..
Well today I have successfully got the XeDebug plugin for Visual Studios finished. Now off to add variable watching and maybe a few more surprises before releasing the next version. Note none of this would be possible without the support and help from sascoo. Thanks bro <3
That’s right, we need your help! So check out our friends at ElectronicsMod, seriously they have the love ;) By ordering with them not only do you get quality products, but you also help XeLove reach it’s goal of being able to purchase a Dev 360.
Thanks for the supports guys.
Note on Jazz Jackrabbit. The two bugs I was talking about yesterday seem to be a bigger problem than I originally thought. Luckly they are the same fault, but it’s being a bitch to debug. A dev 360 would help me resolve this bug in a matter of minutes. I’m currently a few hours into debugging… Well that seems like enough for today :P