XeBoyAdvance - VBA based GBA Emulator for the Xbox 360. Website http://lovemhz.blogspot.com IRC #XeLove, EFNet
Hey, it’s LoveMHz here again from Team XeLove to present are fantastic emulator XeBoyAdvance. A lot of work has went into this port. The 360 is a wonderful platform, sometimes it’s a pain, but none the less, we have achieved high goals for GBA emulation on it. So far we’ve spent about 2 months on this port. Work so far has been done on a retail console, therefore it has really slowed down the process. Soon we will release the payment details for people that want to donate. So if you enjoy GBA, or simple want to see more ports (NES, N64, and PSX to just name a few) then please donate. And of course none of this would possible without the support of all of you.
Thanks and feel free to join us on IRC, #XeLove on EFNet.
It’s been a real pleasure to have worked with such a great code base and the people whom are still active within the group. Without them none of this would be possible.
The VisualBoyAdvance project was started by Forgotten.[6] When this person left the development of the emulator, the project was handed over to a team named VBA Team, led by hacker kxu. Development on the original VisualBoyAdvance stopped in 2004 with versions 1.7.2 and 1.8.0 beta 3, and a number of forked versions were made by various developers in the years since then.
[+] Added Fastword - Right Trigger [+] Added Left Thumb Stick as DPad [+] Screen Calibration [+] Fixed “Double Click” Effect in Menu [+] Fixed Speed Issues [+] Fixed Graphic Bug in Metroid [+] Save Game Preview [+] Autofire, A Autofire = X and B Autofire = Y
Hope you guys like this release as much as the last. This time I’ve added a few good number of features that where requested. Hope you enjoy them as much I do. As with the last time, please let me know of any issues/bugs.
Thanks, for the support guys.
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Team XeLove Presents XeBoyAdvance - VBA based GBA Emulator for the Xbox 360. Website: http://lovemhz.com IRC: #XeLove, EFNet
Information Hey, it’s LoveMHz here again from Team XeLove to present are fantastic emulator XeBoyAdvance. A lot of work has went into this port. The 360 is a wonderful platform, sometimes it’s a pain, but none the less, we have achieved high goals for GBA emulation on it. So far we’ve spent about 2 months on this port. Work so far has been done on a retail console, therefore it has really slowed down the process. Soon we will release the payment details for people that want to donate. So if you enjoy GBA, or simple want to see more ports (NES, N64, and PSX to just name a few) then please donate. And of course none of this would possible without the support of all of you.
First off, sorry for the lack of updates.. Been terrible busy with issues going on in my personal life and also been working on XeBoyAdvance(More details about that tomorrow).
I thought I would share with everyone some code I wrote awhile back for decrypting GTA:IV missions files. Hopefully it will help someone ;)
I’m proud to finial release the first version of OpenJazz360, based off of the OpenJazz project. As stated already this is the first version so please don’t kill me if you run into any bugs. Simple just leave me note in the comments.
About Jazz Jackrabbit is a platform game produced by Epic MegaGames. The game features six episodes; each episode consists of three worlds, with two levels and a boss level. Jazz has a life bar; when enemies shoot or come in contact with him, he loses health that must be replenished by collecting carrots. If his health falls to zero, Jazz turns to ash and the level restarts from the last checkpoint. Also, instead of jumping on enemies Jazz must shoot his enemies with a blue gun he always carries. A variety of different bullet types can be found in the game and do varying amounts of damage.
Install Run like any other XEX on your 360. The shareware files are included. If you own the full game simply copy the files into the OpenJazz360 folder.
First off I want to give huge props to sascoo for his work on porting XeDebug to C# and doing a amazing job of cleaning the code up (Both on the server and client side).
Now about XeDebug.. I personally haven’t had much time to work on XeDebug lately, despite wanting to finish it up and add more features. But it seems like I don’t have much of an option seeing as Jazz Jackrabbit is simply being a pain in the ass to debug..
Well today I have successfully got the XeDebug plugin for Visual Studios finished. Now off to add variable watching and maybe a few more surprises before releasing the next version. Note none of this would be possible without the support and help from sascoo. Thanks bro <3