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[Release] XeBoyAdvance 0.4

Apr 14, 2010. | By: Dustin

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About VirtualBoyAdvance
It’s been a real pleasure to have worked with such a great code base and the people whom are still active within the group. Without them none of this would be possible.

The VisualBoyAdvance project was started by Forgotten.[6] When this person left the development of the emulator, the project was handed over to a team named VBA Team, led by hacker kxu. Development on the original VisualBoyAdvance stopped in 2004 with versions 1.7.2 and 1.8.0 beta 3, and a number of forked versions were made by various developers in the years since then.

Cheat Code Example: (Found in settings.xml)

<game rom_name="SONICADVANC2" displayname="Sonic Advance 2" checksum="2130634743" lastplayed="1271112274" timesplayed="4" type="GBA" favorite="false">
    <cheatcodes>
        <cheatcode name="MasterCode" default="true" mastercode="true">
            <gameshark>8A4B0EDC22B74899</gameshark>
            <gameshark>1A706E7DA8A5D009</gameshark>
        </cheatcode>
        <cheatcode name="Invincibility" default="false">
            <gameshark>846754623771FACD</gameshark>
        </cheatcode>
        <cheatcode name="Always have 99 rings" default="false">
            <gameshark>29F860CEFE350599</gameshark>
        </cheatcode>
        <cheatcode name="Never Lose Rings" default="false">
            <gameshark>EA2E1E0B8FCE0633</gameshark>
        </cheatcode>
    </cheatcodes>
</game>

Pokemon Fix:

<game rom_name="POKEMON FIRE" displayname="Pokemon – Fire Red Version" checksum="3716707868" lastplayed="0" timesplayed="123" type="GBA" flashsize="128" />  

NES Classic Fix:

<game rom_name="NES METROID" displayname="Classic NES Series – Metroid" checksum="2996917187" lastplayed="0" timesplayed="0" type="GBA" favorite="false" save_type="1" />  

Any other game save/load issues can be fixed by playing with the Save_Type or FlashSize. Or ask in IRC for help;D

Features
[+] Full speed GB, GBC, and GBA Emulation
[+] Screenshot output
[+] Save/Load States
[+] Ingame Menu via L+R Stick Click
[+] Gameshark Cheat Code Support
[+] Gameplay Status
[+] Emulation Fastword
[+] and much much more!

New in Version 0.4
[+] Added Cheat Code Support
[+] New GUI
[+] Gameboy and GameBoy Color Support
[+] Metroid Graphic/Audio Bugs Fixed
[+] All memory leaks fixed
[+] Gameplay Status
[+] BoxArt Support
[+] And a lot more.

[Read More]

[Release] XeDOSBox 0.1 Beta

Mar 21, 2010. | By: Dustin

[ XeDOSBox - Opensource port of DOSBox for the Xbox 360 ]
http://code.google.com/p/xedosbox/

[ About XeDOSBox ]
Yet another great project to work with. This is also Team XeLove’s first open source release. There’s still a some bugs left but a few games are running. Note that this is a beta.

DOSBox is a full CPU emulator, capable of running DOS programs that require the CPU to be in either real mode or protected mode.[3] Other similar programs, such as dosemu or VDMs for Windows and OS/2, provide compatibility layers and rely on virtualization capabilities of the 386 family processors.

[ FEATURES ]
[+] USB Keybaord and Chatpad Support
[+] Config File Support (Should work from CON files)

[ TODO LIST ]
[-] Fix Bug that causes crash in alot of programs.
[-] Better keyboard support.
[-] Graphical Frontend for loading custom config files(Like the Wii Port)
[-] Mouse Support
[-] And alot more.

[ CONTROLS ]
[+] Keyboard - USB Keyboard or Chatpad
[+] Chatpad Special functions
Greenkey + F keys = F1, F2…
Greenkey + bksp = Esc

[ CREDITS ]
[] uberfry : Coding support.
[
] [c0z] : Support with XeDebug
[] sascoo : Help with XeDebug
[
] lantus : SDL Port, thanks for the audio code bro
[] mastag22 : Donation. Thanks for helping me get in the scene when no one else would
[
] NoRemorse : Large Donation
[] BLAZE1 : Co-Team Leader, Web Hosting and IRC Support
[
] ne0fite : IRC Support and nfo
[*] Sonic-ISO : Support ;D

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DOSBox Progress + DevKit

Mar 20, 2010. | By: Dustin

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I’ve finally got my Developer’s Kit =D I want to give a huge a thanks to NoRemorse, el_aprend, SonicISO, Team XeDev, and everyone that’s donated to the team =) Just from using it for a few hours I can already say that this is going to speed up development HUGELY. I probably would still be sorting out the bug in the DOSBox port. So thanks again everyone =D

Provided above are a few screenshots of Windows 3.1 installing on my developer’s kit.

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Status Update

Mar 17, 2010. | By: Dustin

XeBoyAdvance

[gallery ids=”349,350”]

Not a lot to talk about really.. Been working really hard on adding cheat code support, but ran into a bug. I want to say it’s a bug with GameShark’s lookup functions. Which is being a pain in the ass to debug. Other than that we have a new UI and XML settings/database file. The new UI is really sexy.

<Game ROM_Name="METROID4USA" DisplayName="Metroid Fusion" Checksum="1819625372" LastPlayed="0" TimesPlayed="1" Type="GBA" Favorite="true">
    <CheatCodes>
        <CheatCode Name="MasterCode" Default="true" MasterCode="true">
            <GameShark>93C80FA3 DF77</GameShark>
            <GameShark>EEEE8A9B 6B5C</GameShark>
            <GameShark>00D0A839 17FE</GameShark>
        </CheatCode>
        <CheatCode Name="Multi Jump" Default="false">
            <GameShark>FD28FA5E 77C9</GameShark>
            <GameShark>FE80CB4F E749</GameShark>
        </CheatCode>
    </CheatCodes>
</Game>  

XeDOSBox

[gallery ids=”351”]

Coming soon ;D

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[Release] XeBoyAdvance 0.2

Mar 7, 2010. | By: Dustin

Team XeLove Presents

XeBoyAdvance - VBA based GBA Emulator for the Xbox 360.
Website http://lovemhz.blogspot.com
IRC #XeLove, EFNet


Information

Hey, it’s LoveMHz here again from Team XeLove to present are fantastic emulator XeBoyAdvance. A lot of work has went into this port. The 360 is a wonderful platform, sometimes it’s a pain, but none the less, we have achieved high goals for GBA emulation on it. So far we’ve spent about 2 months on this port. Work so far has been done on a retail console, therefore it has really slowed down the process. Soon we will release the payment details for people that want to donate. So if you enjoy GBA, or simple want to see more ports (NES, N64, and PSX to just name a few) then please donate. And of course none of this would possible without the support of all of you.

Thanks and feel free to join us on IRC, #XeLove on EFNet.


About VirtualBoyAdvance

It’s been a real pleasure to have worked with such a great code base and the people whom are still active within the group. Without them none of this would be possible.

The VisualBoyAdvance project was started by Forgotten.[6] When this person left the development of the emulator, the project was handed over to a team named VBA Team, led by hacker kxu. Development on the original VisualBoyAdvance stopped in 2004 with versions 1.7.2 and 1.8.0 beta 3, and a number of forked versions were made by various developers in the years since then.


New Features in XeBoyAdvance 0.2

[+] Added Fastword - Right Trigger
[+] Added Left Thumb Stick as DPad
[+] Screen Calibration
[+] Fixed “Double Click” Effect in Menu
[+] Fixed Speed Issues
[+] Fixed Graphic Bug in Metroid
[+] Save Game Preview
[+] Autofire, A Autofire = X and B Autofire = Y


Screen Calibration

[gallery ids=”340”]


Hope you guys like this release as much as the last. This time I’ve added a few good number of features that where requested. Hope you enjoy them as much I do. As with the last time, please let me know of any issues/bugs.

Thanks, for the support guys.

Xbins http://www.xbins.org/nfo.php?file=xboxnfo1801.nfo

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